- merge GAMIN_EVENT_ with FAMEvents ? - try to use getlogin and $USER to get the user name - doc extraction and reformatting of comments in gtk-doc style - handling of directory removal (need to poll on monitored empty dirs). - check handling of mismatched resources i.e. mondir on file and monfile on directories and what happen when file type change. - mount --bind will certainly create infinitely deep directory trees surely you are doing loop detection for this, for NFS and the like ? (Alan) - on SIGUSR2 first output the list of clients connected and try to force the glib2 main loop to output the informations at the time the event are received. - try to work around the fact the stat() info precision is only 1 sec on ext2/ext3, especially for directories. - avoid deadlock on reconnect due to event piling up in both directions. probably need a protocol upgrade. - handling of symlinks with dnotify. Regression tests: - try all the file length on the client till error. - try the fragmented/multirequests tests on the client side Postponed: - "make valgrind" regression tests for both client and server. -> valgrind doesn't work okay with dnotify Done: - fix "make tests" to use /tmp to avoid $pwd in the paths of the output - automatic switch from dnotify to poll for resources generating too much kernel events. - handling of missing monitored resources where dnotify() won't work - DV, gam_server should prolly be in /usr/libexec - path flexibility for the remote server in gam_fork.c (needed for make tests) - code merge between client and server, e.g. libgamin/gam_error.[ch] and server/gam_error.[ch] ? - test for availability of setsid(), usleep() - code and file cleanup, indenting - removed old common dependancy - autostart/stop of the server side - cleanup deps w.r.t. libmarmot - add a flag for server to not exit on idle: --notimeout - block exports of all symbols not from fam.h : done for the shared library the static one still exports gamin_* symbols though - code 'cb' processing cleanup - make Copyright file for LGPL - check both ways of identification, not just server checking client. - on the client handle numbers provided by the caller. - removed threading and locking, checked with snorp that's not really needed now that there is no DBus plug nor recursion, still use a pipe to handle event synchronously. - restart the connection and monitor on the client side if the server exits - special case where dnotify is not a good idea (temporary storage)